In the last tutorial, you learned how to create several instances of a symbol by dragging them from the FlashR Library panel onto the Stage. Our example symbol was an oval and we planned to animate the instances as snowflakes. Because these snowflakes were created as instances of the same symbol, they were identical. In certain cases, you might want all the instances to be identical. However most of the time, you will want each instance to be slightly different from the others. To give our snowflake scene more realism, we will need each snowflake to be slightly different. Once an instance is selected, there are several properties that we can control including position, size, scale, rotation, style, blend and filters. All of these can make each instance appear different from the rest. In this tutorial, we will change some of the Color Styles properties for each of our snowflakes. The Color Styles properties that we will be changing are Brightness, Tint, Alpha and Advanced (Tint-Alpha).
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