The Game Inventor's Guidebook
The Game Inventor's Guidebook by Brian Tinsman is a good read for those interested in developing their own board games. This book will answer many questions you may have about getting your board game published. It is a great resource of information no matter if you have an idea for a board, card, or role playing game.
Tinsman is a game designer himself. He works as a game designer for Wizards of the Coast. He has been involved with the development of several games for the company. Tinsman wrote the book in 2003 and updated it in 2008. He wanted to help those with their own game ideas to understand the game industry.
The first part of the Game Inventor's Guidebook is full of stories of some of the most popular games today. It is hard to imagine that Richard Garfield - the creator of the collectible card game Magic the Gathering - could not sell his Robo Rally board game to any publishers. He finally got the game published in 1995. It is very inspiring to read the struggles and successes of some of the most popular game designers today.
The guidebook will also go over how the game industry works. Learn how to pitch your idea to game companies and evaluate your board game idea. You will also gain insight as to what publishers are looking for in a game. There are also different markets for board games. Find out about game companies, the submissions process, and more.
Each chapter of the book is full of useful information. This book is invaluable to a new game designer looking to develop his idea further. The Game Inventor's Guidebook is available through Amazon.com and Google Books. Because you will want to reference this material, a printed copy might suit your needs best. You can get a good idea of just what is in the book through Google Books.
If you have a board game idea, and you want to know more about the gaming industry, then this is the book for you. The Game Inventor's Guidebook is a must-have for those who are wanting to take their game idea to the next level.
I read this book through Google Books and did not receive a review copy.
Tinsman is a game designer himself. He works as a game designer for Wizards of the Coast. He has been involved with the development of several games for the company. Tinsman wrote the book in 2003 and updated it in 2008. He wanted to help those with their own game ideas to understand the game industry.
The first part of the Game Inventor's Guidebook is full of stories of some of the most popular games today. It is hard to imagine that Richard Garfield - the creator of the collectible card game Magic the Gathering - could not sell his Robo Rally board game to any publishers. He finally got the game published in 1995. It is very inspiring to read the struggles and successes of some of the most popular game designers today.
The guidebook will also go over how the game industry works. Learn how to pitch your idea to game companies and evaluate your board game idea. You will also gain insight as to what publishers are looking for in a game. There are also different markets for board games. Find out about game companies, the submissions process, and more.
Each chapter of the book is full of useful information. This book is invaluable to a new game designer looking to develop his idea further. The Game Inventor's Guidebook is available through Amazon.com and Google Books. Because you will want to reference this material, a printed copy might suit your needs best. You can get a good idea of just what is in the book through Google Books.
If you have a board game idea, and you want to know more about the gaming industry, then this is the book for you. The Game Inventor's Guidebook is a must-have for those who are wanting to take their game idea to the next level.
I read this book through Google Books and did not receive a review copy.
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