Gurumin - A Monstrous Adventure PSP
Gurumin - A Monstrous Adventure PSP lets you enjoy a cartoon style RPG with explosions, puzzles, and some low key fun. Rated E10+ for mild cartoon violence.
I greatly appreciate the idea of having easy-playing RPGs to introduce new players to this type of game. Not all RPGs have to be incredibly complicated with multiple attribute modification. This is a perfectly lovely game with a straightforward character - a young girl who meets up with a set of friendly monsters. She is soon equipped with a basic weapon and heads out to protect her friends.
The game is meant to be cartooney, and you embrace it. The monsters are cute. The villagers are friendly. There is certainly a place in the world for this style of casual, easy-going adventure.
The game draws you in. There are long conversations, full cut scenes and it's as if you're immersed in a story. You start to connect with the characters.
There was great potential here for the game to be a perfect getting-started RPG for any age. However, the game designers seem to have forgotten at some points that the game WAS aimed at beginners. At the beginning of the story you're in a town. You wander around. And around. And around. Finally you're getting bored because there is nowhere to go - and eventually your character says "I'm bored! There's nothing to do!" So the game wanted to wait for you to get bored? That's a recipe for frustration.
You start battling monsters. The game ramps them up very nicely, and slowly - just one at the beginning, then two monsters, and so on. You learn your skills and get the hang of how things work. But then you're stuck in a locked room with no apparent way out. Again, it leads to frustration.
Still, every game has puzzles, so I accept that the game designers are trying to mix things up and keep it interesting. I just think, especially early in the game, that things should flow smoothly for the player so they stay engaged and keep delving into the game's world.
Well recommended for young gamers and those new to the RPG style of gameplay.
Buy Gurumin from Amazon.com
I greatly appreciate the idea of having easy-playing RPGs to introduce new players to this type of game. Not all RPGs have to be incredibly complicated with multiple attribute modification. This is a perfectly lovely game with a straightforward character - a young girl who meets up with a set of friendly monsters. She is soon equipped with a basic weapon and heads out to protect her friends.
The game is meant to be cartooney, and you embrace it. The monsters are cute. The villagers are friendly. There is certainly a place in the world for this style of casual, easy-going adventure.
The game draws you in. There are long conversations, full cut scenes and it's as if you're immersed in a story. You start to connect with the characters.
There was great potential here for the game to be a perfect getting-started RPG for any age. However, the game designers seem to have forgotten at some points that the game WAS aimed at beginners. At the beginning of the story you're in a town. You wander around. And around. And around. Finally you're getting bored because there is nowhere to go - and eventually your character says "I'm bored! There's nothing to do!" So the game wanted to wait for you to get bored? That's a recipe for frustration.
You start battling monsters. The game ramps them up very nicely, and slowly - just one at the beginning, then two monsters, and so on. You learn your skills and get the hang of how things work. But then you're stuck in a locked room with no apparent way out. Again, it leads to frustration.
Still, every game has puzzles, so I accept that the game designers are trying to mix things up and keep it interesting. I just think, especially early in the game, that things should flow smoothly for the player so they stay engaged and keep delving into the game's world.
Well recommended for young gamers and those new to the RPG style of gameplay.
Buy Gurumin from Amazon.com
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